SIMPLE Tools
The SIMPLE Toolchain encompasses two editor-level tools for Unity, both based on GAMA connection. The first tool facilitates the importation of geometries from GAMA in either two or three dimensions, represented as GameObjects. This feature holds the advantage of retrieving geographic data, initially read by GAMA (such as shapefiles or other geographical data), while maintaining the same coordinate system. Then, users can manipulate the visual representation of these geometries within the Unity environment. The second tool operates in the reverse direction, exporting GameObjects from Unity to GAMA and saving them as shapefiles (in 2D). This feature facilitates the connection between virtual worlds developed in Unity and GAMA simulations.
Importing Data from GAMA
The Unity template allows you import data from GAMA into Unity and use them to create gameobjects. It works in the same way as VR templates, with static data being sent: the user will need to define Unity properties in a GAMA model, and define which agents/geometries with which Unity properties she/he wishes to send data. The particularity of this tool is that it allows this import to be carried out from the Unity editor, thus preserving the geometries sent in the scene.
Exporting Data from Unity
The Unity template allows you to export gameobjects from Unity to Gama from the Unity Editor.